Welcome to TNG Visual Effects! We are headquartered in Los Angeles and serve as your central location for all 3D Scanning. We cater to our customers efficiently and affordably. The 3D scanning services we provide have found their place in the visual effects industry as demonstrated by their proliferation in films, TV shows, commercials and video games.
As seasoned veterans in the 3D scanning business, we grew out of the history of the VFX industry and offer insight. We want to bring our knowledge and experience to you because we understand the needs of production and collecting the assets for your project. Our goal is to bring you the very best in quality and service for all your 3D scanning needs.
No project is too small or too big, and no industry is off limits. We are highly portable and our 3D scanning services can be mobile, or stationary in our studio in Los Angeles. We use state of the art equipment, such as FARO scanners for lidar scanning and structured light scanners that are powerful, yet portable. In the end, your satisfaction is what drives us!!
Eddie Bonin, VFX Producer "Sleepy Hollow - Season 1"
Mark Kolpack VFX Supervisor "Agents of S.H.I.E.L.D."
Here we are showing the process of how we use 3D scanning visual effects technology. This 3D scanned model has been re-topologized and touched up with Zbrush. We scan heads separate from bodies to get as much detail as possible. After the scan, we do a photo shoot in raw format with polarized filters to eliminate hot spots. This will give you an even-colored texture map as you can see on the 3D scanned model. Our finished model has been lit, and now has shadows and more character. We provide the exact type of resolution you need for your project. From clean, raw scanned models to an 'animation, ready-for-rigging model' with high resolution texture maps.
We did a full body scan and a head scan of a real S.W.A.T officer on his off time. These 3D scans are examples of what we can do for Games, TV, and Film, and in an efficient time period. In this 3D scanned example, the goggles and helmet are separate models and can be used at your discretion on your project. The re-topologized mesh for the head can be more or less dense based on your needs.
This Zombie was a life-size maquette. We created two 3D scanned versions with and without the shirt. This was a study on our quality and speed. Many other popular characters we've been 3D scanning lately are vampires. Whatever your project may be, we can help take the characters from the real world to the 3D world to meet your storytelling needs through VFX.
TNG Visual Effects copyright 2014 | Ph: 877.879.2040 toll free | 3424 W Carson St. Suite 210, Torrance, CA 90503