full body scan session

Welcome to TNG visual effects

Welcome to TNG Visual Effects! We are your central location for all 3D Scanning and Motion Capture services. We cater to our customers efficiently and affordably. The services we provide have found their place in the visual effects industry as demonstrated by their proliferation in films, TV shows, commercials and video games.

As a company that grew out of the history of this industry, we offer insight. We understand the needs of production, and collecting the assets for your project. Our goal is to bring you the very best in quality and service. Your satisfaction is what drives us. We are seasoned veterans in the 3d scanning business, and we want to bring our knowledge and experience to you.

Let's talk about your scanning and MOCAP needs. No project is too small or too big. No industry is off limits. Take a look at our examples.

Testimonials:

"I've worked with Nick Tesi for many years contracting 3D scans from him for several of the shows we work on and have always been secure in the knowledge that he would deliver quality work on time. We recently called on Nick Tesi's new company TNG Visual Effects (The Nicholas Group) and he has once again proven himself with excellent service, speed and is providing even higher quality models than expected for our projects. Nick is dependable and will go the extra mile to make sure that we get what we need. I would recommend him and his company to any project needing 3D scanning."
Al Lopez - Stargate Studios - CGI Supervisor

"I needed quality, so therefore I called Nick Tesi. Over the years Nick Tesi has never failed me. His team whipped in and scanned twice as much as humanly possible in half the time needed and delivered me excellent lidar scans that were used extensively. Nick's my scan man. Wherever I am, whatever the circumstances, I can count on the team he provides. Thank you Nick, I'll be calling again. "
-Janet Muswell Hamilton VFX Producer "Knight & Day"

Creating a 3D Character TNG VFX

3D Head Model Progression



Here we are showing the process of a scan that has been re-topologized and touched up with Zbrush. We scan heads separate from bodies to get as much detail as possible. After the scan, we do a photo shoot in raw format with polarized filters to eliminate hot spots. This will give you an even-colored texture map as you can see on the model. Our finished model has been lit, and now has shadows and more character. We provide exactly the type of resolution you need for your project. From clean, raw scanned models, to an 'animation, ready-for-rigging model' with high resolution texture maps.

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Head Model with additional gear for TV, Films, or Games



We did a full body scan and a head scan of a real S.W.A.T officer on his off time. It is an example of what we can do for Games, TV, and Film, and in an efficient time period. In this example, the goggles and helmet are separate models and can be used at your discretion on your project. The re-topologized mesh for the head can be more or less dense based on your needs.

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Did somebody say Zombie?



This Zombie was a life-size maquette. We did a version with and without the shirt. It was an interesting study on our quality and speed. Many other popular characters we've been scanning lately are vampires. Whatever your project may be, we can help take the characters from the real world to the 3D world to meet your storytelling needs through VFX.

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