full body scan session

Full Body Scan Sessions

Welcome to TNG Visual Effects

TNG Visual Effects provides 3D scanning as a service. 3D scanning is the process of digitally capturing a person, object, vehicle, building, or environment for the use in visual effects throughout the entertainment industry or for 3d printing as well as merchandising, art sculptures, crime scene investigation, prosthetics, or virtual tours. With over 10 years of experience in the 3D scanning industry, we have honed our technique in 3D scanning along with working with production crews on-set and in-studio. Our service includes a professional photo shoot, which is necessary for both color textures and reference to ensure accuracy of the real-life counterpart.

We are highly portable and provide an efficient and affordable service. Our headquarters are in Los Angeles, California, and our satellite locations are in Vancouver, BC, Canada, and Lafayette, Louisiana with new offices opening in Toronto, Montreal, and New York. As we are veterans in this industry, we understand short time-frames and tight budgets.

The data we provide in our full service is retopoligized color textured 3d models in .OBJ format with  displacement maps and normal maps, which are generated through the scan data for more accurate results. Other maps are available on request, and at any dimensions you may need (even 8k).



"Nick and TNG have provided an important service for the Visual Effects team on Sleepy Hollow throughout Season 1. TNG's scanning mobility has proven essential to enable scans to take place on location in North Carolina, to be used later by VFX artists back in California. The quality of the mobile scan models is indistinguishable from the more ideal scanning conditions of in-studio scans. We look forward to future work with Nick and his team."

Eddie Bonin, VFX Producer "Sleepy Hollow - Season 1"

"I just contracted Nick Tesi and TNG for digital doubles required on an ABC television pilot. Nick has been my go to guy when it comes to digital doubles for years now. As always the work was exceptional and in this case he upped his game once more. The level of quality to the scans and textures has grown better and better every time we work together. It’s because of that fact and their ability to turn around the cleaned up data quickly is why I continually go back to Nick and TNG time and time again. "

Mark Kolpack, VFX Supervisor "Agents of S.H.I.E.L.D."

Viking Digital Man - Read More

High Resolution 3D Scanning

Skin Shader Composite Skin Shader Composite

Skin Shader Composite

click here for a mocap preview

Head Model Progression

3D Scanned Head


Here we are showing the process of how we use 3D scanning visual effects technology. This 3D scanned model has been re-topologized and touched up with Zbrush. We scan heads separate from bodies to get as much detail as possible. After the scan, we do a photo shoot in raw format with polarized filters to eliminate hot spots. This will give you an even-colored texture map as you can see on the 3D scanned model. Our finished model has been lit, and now has shadows and more character. We provide the exact type of resolution you need for your project. From clean, raw scanned models to an 'animation, ready-for-rigging model' with high resolution texture maps.

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Head Model with Additional Gear for TV, Films, or Games

3D Scanned Head with Gear

We did a full body scan and a head scan of a real S.W.A.T officer on his off time. These 3D scans are examples of what we can do for Games, TV, and Film, and in an efficient time period. In this 3D scanned example, the goggles and helmet are separate models and can be used at your discretion on your project. The re-topologized mesh for the head can be more or less dense based on your needs.

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Did Somebody Say Zombie?

3D Scanned Zombie

This Zombie was a life-size maquette. We created two 3D scanned versions with and without the shirt. This was a study on our quality and speed. Many other popular characters we've been 3D scanning lately are vampires. Whatever your project may be, we can help take the characters from the real world to the 3D world to meet your storytelling needs through VFX.

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